So, I’ve signed up for the D&D
5e playtest, and had a perusal through its materials. My overall response was
positive, but just barely.
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This is the mascot of D&D Next. I wish his stats were in the Bestiary. That would teach my players a lesson... |
The new combat rules they’ve put
out seem relatively solid. Anyone who has played a D20 system before will
recognize them instantly. They’ve done one or two new things, which I
hesitantly approve of (namely how they treat combat advantage and
disadvantage), but I can’t discuss the details without getting a C&D from
the company (as if they would notice me anyways!). It looks to me like combat
will be much deadlier in 5th edition, unlike the extended pillow
fights we have today. Most enemies seem to be able to be killed in a round of
combat—by the same token, many PCs suffer the same short life expectancy.
The sample adventure they’ve
included surprised me, in that it wasn’t really a sample adventure. There was
no plot, it was more of a “here are some caverns full of monsters to loot and
kill respectively.” The module does go out of its way to discuss that you can
talk your way to success, but it was a far cry from things like FFG’s heavily
plot-driven modules in its 40k settings. This is both a good and a bad
thing—less potential for rail-roading, as there are literally no tracks, but
less guidance for people new to this system. It provides a few possible plot
hooks to deal get the PCs to the caves, but on the whole, it really cuts you
loose.
There are some things I’m
unprepared to review completely. I started D&D in 4th Edition,
and ran a campaign with that system for quite a while. I’ve only ever played 3rd
edition once or twice, so the biggest shock to me reading the playtest was
seeing how the spellbook magic system worked. As I think it over, it would work
for any standard dungeon crawl, but the mage will be at a severe disadvantage
in any protracted battle. As combat appears to be bloodier and quicker, this
will not be an issue in most standard encounters. Depending on how magic and
enemies scale, however, this could lead to difficulties.
Characters are, as has been stated
publicly, pregenerated. However, the pregenerated characters have Backgrounds
and Themes in addition to Races and Classes. This gives me some hope that, with
a massive amount of Backgrounds and themes, there may be more to character
generation than the horrendous cookie cutter of 4e.
I’m
debating whether or not I will actually try to run this playtest with my group.
More on that in my next post.